Index | ||||
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Passive | Yes | For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon. | ||
Active | No | Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. | ||
Passive | No | Must use Auto-fire; increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. | ||
Active | Yes | If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating. | ||
Passive | Yes | Ignore one point of Armor for every rank of Breach | ||
Active | Yes | If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating. | ||
Active | Yes | The target is staggered for a number of rounds equal to the weapon's Concussive rating. | ||
Passive | No | Weapons with the Cortosis quality are immune to the Sunder quality. | ||
Passive | Yes | The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. | ||
Passive | Yes | A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating. | ||
Passive | Yes | An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating. | ||
Active | Yes | The target is disoriented for a number of rounds equal to the weapon's Disorient rating. | ||
Active | Yes | The target is immobilized for a number of rounds equal to the weapon's Ensnare rating. | ||
Active | Yes | Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating. | ||
Passive | Yes | Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating. | ||
Passive | No | Generates automatic [THREAT] on all checks. | ||
Passive | No | Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids) | ||
Active | No | The target is knocked prone. | ||
Passive | Yes | May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded. | ||
Active | Yes | On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating. | ||
Passive | Yes | Ignores one point of Soak for each rank of Pierce | ||
Passive | Yes | The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks. | ||
Passive | Yes | Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again. | ||
Active | Yes | Weapon causes Strain to the target | ||
Passive | No | Weapon deals damage as strain instead of wounds. |
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