Skill
Ranged [Light]
Characteristic: Agility
Type: Combat
Index: Rescue at Glare Peak:8, Age of Rebellion Beginner Game - Rulebook:25, Age of Rebellion Core Rulebook:133, Edge of the Empire Beginner Game - Rulebook:24, Edge of the Empire Core Rulebook:122, Force and Destiny Beginner Game - Rulebook:25, Force and Destiny Core Rulebook:131
ST | Notes | Index | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nemesis | Athletics 2, Brawl 3, Cool 3, Melee 4, Perception 3, Ranged [Heavy] 3, Ranged [Light] 2, Skullduggery 2, Streetwise 2, Vigilance 4 | Lethal Blows 3, Precise Aim 2, Targeted Blow | Droid | Blaster Rifle, Integrated Comlink, Integrated Vibroblade, Laminate Armor | Lords of Nal Hutta:136* | ||||||||||||
Rival | Ranged [Light] 1, Vigilance 1 | None | None | Blast Vest, Blaster Pistol, Comlink (handheld), Vibroknife | |||||||||||||
Nemesis | Discipline 3, Warfare 3, Leadership 3, Ranged [Heavy] 2, Ranged [Light] 3, Perception 3, Vigilance 2 | Adversary 2, Command 2, Field Commander | Improved Covering Fire | Blast Vest, Blaster Carbine, Light Blaster Pistol | |||||||||||||
Minion | Melee, Perception, Piloting [Planetary], Ranged [Light], Vigilance | None | None | Blaster Pistol, Breath Masks and Respirators, Comlink (handheld), Padded Armor, Truncheon | |||||||||||||
Minion | Perception, Ranged [Light] | None | None | Blaster Pistol, Heavy Clothing | |||||||||||||
Minion | Brawl, Coercion, Ranged [Light] | None | None | Blaster Pistol, Brass Knuckles | Suns of Fortune:126 | ||||||||||||
Minion | Brawl, Coercion, Melee, Ranged [Light] | None | None | Blaster Pistol, Brass Knuckles | |||||||||||||
Rival | Computers 3, Perception 3, Ranged [Light] 1 | None | Droid, Repulsorlift Locomotion, Sensors | Built-in blaster pistol, Built-in sensors, holocam, and comlink | |||||||||||||
Nemesis | Cool 4, Charm 4, Coercion 2, Deception 3, Education 5, Underworld 4, Negotiation 5, Perception 2, Ranged [Light] 2, Skullduggery 2, Streetwise 4 | Adversary 3, Nobody's Fool 2, Resolve 1, Smooth Talker 2 | None | credit stick with 5000 credits, Disruptor Pistol, Heavy Clothing | |||||||||||||
Nemesis | Charm 3, Cool 2, Deception 3, Underworld 4, Negotiation 3, Perception 2, Ranged [Light] 3, Streetwise 4, Vigilance 1 | Adversary 1, Quick Draw, Natural Charmer, Smooth Talker 2 | Shadowport Savvy | Heavy Clothing, Holdout Blaster, Merr-Sonn IR-5 "Intimidator" Blaster Pistol | |||||||||||||
Minion | Coercion, Melee, Perception, Ranged [Light] | None | None | Comlink (handheld), Light Blaster Pistol, Padded Armor, Truncheon | |||||||||||||
Rival | Negotiation 1, Ranged [Heavy] 2, Ranged [Light] 2, Vigilance 1 | None | None | Heavy Blaster Pistol, Vibroknife | |||||||||||||
Nemesis | Coercion 3, Computers 4, Gunnery 5, Mechanics 3, Melee 3, Ranged [Heavy] 5, Ranged [Light] 5, Piloting [Planetary] 3, Piloting [Space] 3, Vigilance 2 | Adversary 2, Barrage 3, Point Blank 3 | Droid | Light Repeating Blaster | |||||||||||||
Rival | Perception 2, Ranged [Light] 2, Vigilance 4 | Adversary 2 | Droid, Hoverer | Built-in repeating blaster | |||||||||||||
Minion | Gunnery, Melee, Ranged [Heavy], Ranged [Light] | None | Droid | Integrated Comlink, On-board Processor, Worn-out blaster rifle | |||||||||||||
Nemesis | Coercion 4, Underworld 2, Melee 2, Negotiation 2, Piloting [Space] 3, Ranged [Light] 2, Skullduggery 2, Streetwise 2, Vigilance 2 | Adversary 2, Quick Draw | None | Heavy Blaster Pistol, Heavy Clothing, Vibro-ax | |||||||||||||
Rival | Melee 2, Perception 1, Ranged [Light] 1, Survival 2, Vigilance 1 | None | None | Heavy Blaster Pistol, Serrated Combat Knife | Suns of Fortune:126 | ||||||||||||
Nemesis | Charm 3, Cool 2, Deception 4, Discipline 2, Core Worlds 1, Underworld 2, Leadership 2, Negotiation 3, Perception 2, Ranged [Light] 2, Skullduggery 2, Stealth 2, Streetwise 2, Vigilance 1 | Adversary 2, Kill with Kindness 1, Nobody's Fool 2, Plausible Deniability 2 | Luck be a Lady | Dashing Cloak, Fine Clothing, Holdout Blaster, Wrist-mounted comlink | |||||||||||||
Rival | Brawl 2, Ranged [Light] 2, Survival 2, Vigilance 2 | None | Four-armed | Blaster Pistol, Brass Knuckles, Utility Belt | |||||||||||||
Rival | Brawl 1, Coercion 1, Perception 1, Ranged [Light] 1, Vigilance 1 | Adversary 1 | Blubber | Blaster Pistol, Brass Knuckles, Comlink (handheld), Long Coat | Jewel of Yavin:24* | ||||||||||||
Rival | Charm 2, Deception 3, Perception 3, Ranged [Light] 2, Skullduggery 3, Stealth 2, Streetwise 2 | Adversary 1, Convincing Demeanor 2 | None | Cybernetic Light Blaster | Suns of Fortune:134 | ||||||||||||
Rival | Brawl 3, Cool 2, Coordination 1, Ranged [Light] 1, Resilience 2 | None | Droid | armored plating, Stun Grenade, Two Built-in Stun Whips | |||||||||||||
Minion | Brawl, Mechanics, Ranged [Light], Stealth | None | Create Bacta | Frag Grenade | |||||||||||||
Rival | Underworld 2, Negotiation 2, Ranged [Light] 1, Skullduggery 2, Streetwise 2, Vigilance 2 | Black Market Contacts 2 | None | Blaster Pistol | |||||||||||||
Nemesis | Coercion 4, Cool 3, Melee 3, Negotiation 3, Perception 4, Ranged [Heavy] 3, Ranged [Light] 3, Streetwise 4, Survival 4, Vigilance 2 | Adversary 3, Crippling Blow, Nobody's Fool 2 | Leader | Force Pike, Heavy Blaster Pistol |
Index | ||||||
---|---|---|---|---|---|---|
Rival | Brawl 3, Perception 2, Ranged [Light] 3, Survival 2, Vigilance 2 | None | None | Bite, Poison spit | ||
Rival | Brawl 1, Perception 1, Ranged [Light] 1, Stealth 1, Vigilance 1 | None | Silhouette 2, Toxic Environment Dweller | Acid Spit, Legs, Mandables | ||
Minion | Brawl, Ranged [Light], Stealth | None | Amphibious, Poisonous, Silhouette 0 | Claws, Tounge |
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