Skill
Ranged [Heavy]
Characteristic: Agility
Type: Combat
Index: Rescue at Glare Peak:8, Age of Rebellion Beginner Game - Rulebook:25, Age of Rebellion Core Rulebook:133, Edge of the Empire Beginner Game - Rulebook:24, Edge of the Empire Core Rulebook:121, Force and Destiny Beginner Game - Rulebook:25, Force and Destiny Core Rulebook:131
ST | Notes | Index | |||||||||||||||
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Rival | Coercion 2, Melee 2, Piloting [Planetary] 2, Ranged [Heavy] 3, Streetwise 3, Vigilance 3 | Adversary 1, Nobody's Fool 1 | Droid | Activv1 Riot Shield, Binders, Blaster Carbine, Built-in comlink, Stun Baton | |||||||||||||
Nemesis | Athletics 2, Brawl 3, Cool 3, Melee 4, Perception 3, Ranged [Heavy] 3, Ranged [Light] 2, Skullduggery 2, Streetwise 2, Vigilance 4 | Lethal Blows 3, Precise Aim 2, Targeted Blow | Droid | Blaster Rifle, Integrated Comlink, Integrated Vibroblade, Laminate Armor | Lords of Nal Hutta:136* | ||||||||||||
Nemesis | Discipline 2, Medicine 3, Melee 2, Lightsaber 2, Ranged [Heavy] 2, Vigilance 2 | Adversary 1, Force Rating 2, Parry 3 | Force Power Enhance, Force Power Heal/Harm | Adamite Signet Ring, Longbow, Quiver of Arrows, Reforged Star Armor, Sunfire Sword, Warhorse | |||||||||||||
Nemesis | Discipline 3, Warfare 3, Leadership 3, Ranged [Heavy] 2, Ranged [Light] 3, Perception 3, Vigilance 2 | Adversary 2, Command 2, Field Commander | Improved Covering Fire | Blast Vest, Blaster Carbine, Light Blaster Pistol | |||||||||||||
Minion | Melee, Ranged [Heavy], Vigilance | None | Covering Fire | Blast Vest, Blaster Rifle, Combat Knife | |||||||||||||
Rival | Melee 2, Ranged [Heavy] 2, Vigilance 3 | None | Droid, Huttese | Blaster Carbine, Vibrosword | |||||||||||||
Minion | Ranged [Heavy] | None | Droid | Blaster Rifle | |||||||||||||
Rival | Negotiation 1, Ranged [Heavy] 2, Ranged [Light] 2, Vigilance 1 | None | None | Heavy Blaster Pistol, Vibroknife | |||||||||||||
Nemesis | Coercion 3, Computers 4, Gunnery 5, Mechanics 3, Melee 3, Ranged [Heavy] 5, Ranged [Light] 5, Piloting [Planetary] 3, Piloting [Space] 3, Vigilance 2 | Adversary 2, Barrage 3, Point Blank 3 | Droid | Light Repeating Blaster | |||||||||||||
Minion | Gunnery, Melee, Ranged [Heavy], Ranged [Light] | None | Droid | Integrated Comlink, On-board Processor, Worn-out blaster rifle | |||||||||||||
Minion | Ranged [Heavy] | None | Droid | Blaster Rifle | |||||||||||||
Rival | Ranged [Heavy] 1, Melee 2, Perception 1, Survival 2, Vigilance 1 | None | None | Blaster Carbine, Combat Knife | |||||||||||||
Nemesis | Cool 3, Xenology 2, Melee 3, Perception 3, Piloting [Planetary] 2, Ranged [Heavy] 4, Stealth 3, Survival 4 | Adversary 2, Hunter's Quarry, Natural Hunter | Animal Combatant, Wilderness Valor | Armored Clothing, Extra Reload, Oversized Combat Knife, Scoped long-range blaster rifle, Utility Belt, Wilderness Survival Kit | |||||||||||||
Nemesis | Coercion 4, Cool 3, Melee 3, Negotiation 3, Perception 4, Ranged [Heavy] 3, Ranged [Light] 3, Streetwise 4, Survival 4, Vigilance 2 | Adversary 3, Crippling Blow, Nobody's Fool 2 | Leader | Force Pike, Heavy Blaster Pistol | |||||||||||||
Minion | Cool, Melee, Ranged [Heavy], Ranged [Light], Stealth | None | Droid | Blaster Carbine, Frag Grenade, Stun Grenade, Vibrosword | |||||||||||||
Nemesis | Charm 2, Coercion 3, Deception 2, Melee 2, Ranged [Heavy] 3, Streetwise 2, Vigilance 2 | None | Balrekk's Butchery | Extra Reload, Frag Grenade, Heavy Blaster Rifle, High-temp Environment Armor, Utility Belt, Vibroknife | |||||||||||||
Rival | Athletics 1, Brawl 1, Ranged [Heavy] 2, Ranged [Light] 1, Perception 1, Survival 2, Vigilance 2 | Expert Tracker 1, Natural Hunter, Hunter's Quarry | Wookie Rage | Bola, Bowcaster, Ryyk Blade | |||||||||||||
Rival | Coordination 2, Perception 3, Ranged [Heavy] 1, Vigilance 3 | Outdoorsman 2 | Droid | Fabritech "Surveyor" Mapping and Surveying Suite, Forward-mounted blaster | |||||||||||||
Rival | Perception 2, Ranged [Heavy] 1, Stealth 2 | Stalker 2 | Droid | Blaster Carbine, Minelayer with 24 anti-personnel mines | Nexus of Power:106 | ||||||||||||
Nemesis | Coercion 2, Cool 1, Coordination 2, Discipline 3, Melee 3, Ranged [Heavy] 4, Resilience 3, Vigilance 4 | Adversary 2, Lethal Blows 2, Quick Strike 2 | Infravision | Blaster Rifle, Cortosis Sword, Heavy Battle Armor, Stimpack | |||||||||||||
Nemesis | Discipline 3, Gunnery 4, Warfare 3, Leadership 3, Perception 3, Ranged [Heavy] 2, Ranged [Light] 3, Vigilance 2 | Adversary 2, Command 2, Coordinated Assault 2 | Tactical Direction | Blast Vest, Blaster Carbine, Light Blaster Pistol | |||||||||||||
Rival | Coercion 1, Discipline 1, Leadership 1, Melee 2, Ranged [Heavy] 2, Ranged [Light] 1, Vigilance 1 | Adversary 1 | Riot Tactics | Riot Armor, Riot Gun, Truncheon | |||||||||||||
Minion | Coercion, Melee, Ranged [Heavy] | None | None | Riot Armor, Riot Gun, Truncheon | |||||||||||||
Nemesis | Athletics 3, Coercion 3, Cool 3, Discipline 2, Melee 2, Perception 3, Piloting [Planetary] 2, Piloting [Space] 2, Ranged [Heavy] 2, Ranged [Light] 2, Streetwise 3, Stealth 2, Vigilance 4 | Adversary 2, Defensive Driving 1, Natural Pilot | None | Blaster Carbine, Heavy Blaster Pistol, Reinforced Flight Suit, Vibroknife | |||||||||||||
Nemesis | Discipline 3, Melee 3, Ranged [Light] 3, Ranged [Heavy] 3, Vigilance 2 | Adversary 2, Expert Tracker 1, Quick Draw | Praticed Resistance | Cortosis Gauntlets, Cortosis-laced Battle Armor, Custom Slugthrower Carbine, Jet Pack, Thermal Detonator |
Index | ||||||
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